Midhaf

House Rules

Midhaf.HouseRules History

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October 28, 2008, at 09:56 PM by 71.10.231.73 -
Changed lines 3-6 from:
Magic parcels
We've created a concept of an "item scroll" that can be converted in to any item of a specific magic level. For example, a 4th level item scroll can become any 4th level weapon or armor. The scroll represents the item cost, enchanting cost, etc. The characters do have to be able to find an item they wish to enchant. This caveat exists to limit the creation of wondrous items that would not naturally be found in current surroundings. Roughly 2/3rds of magic parcels have been awarded as item scrolls. The party determines what items to enchant and how they should be distributed. A scroll may not be divided in to multiple items or combined with another scroll. One scroll one item.
Sale of Goods
Selling items at 20% of their value certainly isn't heroic! Also, it seems natural that enemies might have magic items not useful to the characters but still of sufficient value to be usefully liquidated. We wrote a house rule to govern the sale of magic items. In highly populated areas, a DC20 + 1/2 the item's level street-wise skill check finds a private buyer. A DC20 +1/2 the item's level diplomacy check succeeds in selling the item at 75% its published price. A DC15 +1/2 the item's level diplomacy check succeeds in selling the item at 50% its published price. The party finds at most one prospective buyer per day and can make two diplomacy checks per buyer, announcing which sale price is being attempting before the check.
to:

Magic parcels

We've created a concept of an "item scroll" that can be converted in to any item of a specific magic level. For example, a 4th level item scroll can become any 4th level weapon or armor. The scroll represents the item cost, enchanting cost, etc.
The characters do have to be able to find an item they wish to enchant. This caveat exists to limit the creation of wondrous items that would not naturally be found in current surroundings. Roughly 2/3rds of magic parcels have been awarded as item scrolls.
The party determines what items to enchant and how they should be distributed. A scroll may not be divided in to multiple items or combined with another scroll. One scroll one item.

Sale of Goods

Selling items at 20% of their value certainly isn't heroic! Also, it seems natural that enemies might have magic items not useful to the characters but still of sufficient value to be usefully liquidated. We wrote a house rule to govern the sale of magic items.
In highly populated areas:
  • A DC20 + 1/2 the item's level street-wise skill check finds a private buyer
  • A DC20 +1/2 the item's level diplomacy check succeeds in selling the item at 75% its published price.
  • A DC15 +1/2 the item's level diplomacy check succeeds in selling the item at 50% its published price.
The party finds at most one prospective buyer per day and can make two diplomacy checks per buyer, announcing which sale price is being attempting before the check.
October 28, 2008, at 07:02 PM by 71.10.231.73 -
Changed lines 5-6 from:
Sale of Goods
Selling items at 20% of their value certainly isn't heroic! Also, it seems natural that enemies might have magic items not useful to the characters but still of sufficient value to be usefully liquidated. We wrote a house rule to govern the sale of magic items. In highly populated areas, a DC20? + 1/2 the item's level street-wise skill check finds a private buyer. A DC20? +1/2 the item's level diplomacy check succeeds in selling the item at 75% its published price. A DC15? +1/2 the item's level diplomacy check succeeds in selling the item at 50% its published price. The party finds at most one prospective buyer per day and can make two diplomacy checks per buyer, announcing which sale price is being attempting before the check.
to:
Sale of Goods
Selling items at 20% of their value certainly isn't heroic! Also, it seems natural that enemies might have magic items not useful to the characters but still of sufficient value to be usefully liquidated. We wrote a house rule to govern the sale of magic items. In highly populated areas, a DC20 + 1/2 the item's level street-wise skill check finds a private buyer. A DC20 +1/2 the item's level diplomacy check succeeds in selling the item at 75% its published price. A DC15 +1/2 the item's level diplomacy check succeeds in selling the item at 50% its published price. The party finds at most one prospective buyer per day and can make two diplomacy checks per buyer, announcing which sale price is being attempting before the check.
October 28, 2008, at 06:58 PM by 209.6.80.94 -
Changed line 1 from:

This is our first 4e game (at least for several of us) and we haven't strayed too far from the core rule set. There are a few corners that haven't suited as well, however, for which we've connived our own rules.

to:

This is our first 4e game (at least for most of us) and we haven't strayed too far from the core rule set. There are a few corners that haven't suited as well, however, for which we've connived our own rules.

Changed lines 3-5 from:
Magic parcels
We've created a concept of a "ritual scroll" that can be converted in to any item of a specific magic level. For example, a 4th level ritual scroll can become any 4th level weapon or armor. The scroll represents the item cost, enchanting cost, etc. The characters do have to be able to find an item they wish to enchant. This caveat exists to limit the creation of wondrous items that would not naturally be found in current surroundings. I've been awarding about 2/3rds of magic parcels in this scroll form and letting the party determine what items to enchant and distribute. A scroll may not be divided in to multiple items or combined with another scroll. One scroll, one item.
Sale of Goods
It seems absurd that you can only sell items at 20% of value. Also, it seems natural that enemies might have magic items not useful to the characters directly but still of sufficient value to be usefully liquidated. Consequently we use a house rule to govern the sale of magic items. In highly populated areas, a DC20 + 1/2 the item's level street-wise skill check finds a private buyer. A DC20 +1/2 the item's level diplomacy check succeeds in selling the item at 75% its published price. A DC15 +1/2 the item's level diplomacy check succeeds in selling the item at 50% its published price. You find at most one prospective buyer per day and can make two diplomacy checks per buyer, announcing which sale price you are attempting before the check.
to:
Magic parcels
We've created a concept of an "item scroll" that can be converted in to any item of a specific magic level. For example, a 4th level item scroll can become any 4th level weapon or armor. The scroll represents the item cost, enchanting cost, etc. The characters do have to be able to find an item they wish to enchant. This caveat exists to limit the creation of wondrous items that would not naturally be found in current surroundings. Roughly 2/3rds of magic parcels have been awarded as item scrolls. The party determines what items to enchant and how they should be distributed. A scroll may not be divided in to multiple items or combined with another scroll. One scroll one item.
Sale of Goods
Selling items at 20% of their value certainly isn't heroic! Also, it seems natural that enemies might have magic items not useful to the characters but still of sufficient value to be usefully liquidated. We wrote a house rule to govern the sale of magic items. In highly populated areas, a DC20? + 1/2 the item's level street-wise skill check finds a private buyer. A DC20? +1/2 the item's level diplomacy check succeeds in selling the item at 75% its published price. A DC15? +1/2 the item's level diplomacy check succeeds in selling the item at 50% its published price. The party finds at most one prospective buyer per day and can make two diplomacy checks per buyer, announcing which sale price is being attempting before the check.
October 28, 2008, at 06:57 PM by 71.10.231.73 -
Changed line 5 from:
Sale of Goods
It seems absurd that you can only sell items at 20% of value. Also, it seems natural that enemies might have magic items not useful to the characters directly but still of sufficient value to be usefully liquidated. Consequently we use a house rule to govern the sale of magic items. In highly populated areas, a DC20? + 1/2 the item's level street-wise skill check finds a private buyer. A DC20? +1/2 the item's level diplomacy check succeeds in selling the item at 75% its published price. A DC15? +1/2 the item's level diplomacy check succeeds in selling the item at 50% its published price. You find at most one prospective buyer per day and can make two diplomacy checks per buyer, announcing which sale price you are attempting before the check.
to:
Sale of Goods
It seems absurd that you can only sell items at 20% of value. Also, it seems natural that enemies might have magic items not useful to the characters directly but still of sufficient value to be usefully liquidated. Consequently we use a house rule to govern the sale of magic items. In highly populated areas, a DC20 + 1/2 the item's level street-wise skill check finds a private buyer. A DC20 +1/2 the item's level diplomacy check succeeds in selling the item at 75% its published price. A DC15 +1/2 the item's level diplomacy check succeeds in selling the item at 50% its published price. You find at most one prospective buyer per day and can make two diplomacy checks per buyer, announcing which sale price you are attempting before the check.
October 28, 2008, at 06:54 PM by 209.6.80.94 -
Changed lines 1-9 from:
  • Don't be an idiot and be nice to each other
  • Roll lots of 1's
  • More info



Notes :

to:

This is our first 4e game (at least for several of us) and we haven't strayed too far from the core rule set. There are a few corners that haven't suited as well, however, for which we've connived our own rules.

Magic parcels
We've created a concept of a "ritual scroll" that can be converted in to any item of a specific magic level. For example, a 4th level ritual scroll can become any 4th level weapon or armor. The scroll represents the item cost, enchanting cost, etc. The characters do have to be able to find an item they wish to enchant. This caveat exists to limit the creation of wondrous items that would not naturally be found in current surroundings. I've been awarding about 2/3rds of magic parcels in this scroll form and letting the party determine what items to enchant and distribute. A scroll may not be divided in to multiple items or combined with another scroll. One scroll, one item.
Sale of Goods
It seems absurd that you can only sell items at 20% of value. Also, it seems natural that enemies might have magic items not useful to the characters directly but still of sufficient value to be usefully liquidated. Consequently we use a house rule to govern the sale of magic items. In highly populated areas, a DC20? + 1/2 the item's level street-wise skill check finds a private buyer. A DC20? +1/2 the item's level diplomacy check succeeds in selling the item at 75% its published price. A DC15? +1/2 the item's level diplomacy check succeeds in selling the item at 50% its published price. You find at most one prospective buyer per day and can make two diplomacy checks per buyer, announcing which sale price you are attempting before the check.
October 27, 2008, at 10:17 PM by 192.168.0.101 -
Added lines 1-9:
  • Don't be an idiot and be nice to each other
  • Roll lots of 1's
  • More info



Notes :