The mountain beneath you has shaken with the great battle magic of the defenders. Rumors of drow advancing from below have begun to circulate through the royal court. Kathrin alerts Pargamite to a great army of undead marchng on Cragmire. She scries to show the others the army. Pargamite asks you to stop it as Cragmire's guard is already over-extended securing the caverns below from the ongoing drow invasion.
The undead army is a couple of thousand strong, shuffling on the mountain. When you scry on the army, you see a a council of 13 leaders. They are talking about their plans. One indicates that he has been instructed to break off at the Pass of Towers and rejoin the other 12 later.
Through the scry, you overhear the 13 relate that the TutKing? is still ready to proceed but that Cragmire must first fall -- as the dwarves dead corpses are required to be reanimated if the plan is to succeed.
Pargamite shows you a way to get to the Pass of Towers via the caverns below cragmire, but you will have to avoid the drow, of course. If you travel overland, you will have to pass over a wide sea and through a winter mountain pass. A difficult journey. It will take the party approximately 10 days to complete the march.
You reach the towers as magic ceremony begins atop one of them. The pyramid of the Tut King appears in the sky. Big conversation, lots of Evil . . and the Tut King asks the council leader to step forward to be temporarily transported to the pyramid for longer council. The characters sneak into the dark cloud that envelopes him - and are transported to the pyramid.
The Tut king is surpised to see the heroes appear with his subordinate. Brief combat ensues. The ringleader is slain and the Tut King escapes. When he is finally hunted down deep in his pyramid of evil, many enemies, including a warhammer hungry nightshade later, he stands at lectern looking into a small pool of still water. He holds a glowing twisted skull - an artifact known to have great powers over the undead. In the pool you see the undead army reaching the outskirts of Cragmire.
With great effort, the heroes slay the Tut King, a Lich, but are unable to find his phylactory. Later they discover it is in the possession of demons. The artificact is handed over to the clerics of Cragmire - who learn to use it to repel the undead army. Cragmire is once again saved from its enemies.
Somewhere in all that, Doren befriends a young dragon - helping it out of some prediciment I can no longer recall.
Sadly, even after some scrying and some adventuring, it is still not clear what the source and evil purpose of the demons is. The phylactery of the TutKing? always seems well guarded by powerful outsiders; the defenders continue to battle against the evil below.
Pargamite requests the continued service of Dorin and Addervane to determine the true source and cause of infestation - they adventure for several years without success.